The Daily Grind: What are some good examples of overengineering in MMORPGs?

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I was watching a video the other day that was talking about overengineering – that is, designing things to be way more complicated than they need to be. The specific items were art supplies and actually kinda fun, but not really necessary in any way since there are way simpler methods to achieve basically all […]

Source: https://massivelyop.com/2026/04/13/the- ... n-mmorpgs/
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