#1
Posted: Thu Jan 22, 2026 12:36 pm

This past April we reported on BitCraft’s decision to open source itself, explaining it as a means to knock down the barriers of making MMORPGs hum on a technical level, particularly for fledgling indie developers. It looks as if that process has indeed begun, as Clockwork Labs has released the first phase of its open […]
Source: https://massivelyop.com/2026/01/22/bitc ... e-sandbox/