
In a way, the duality of the MMO industry can be viewed in the microcosm of World of Warcraft’s design. Over in WoW Classic, you have players going through a slow, methodical journey where each milestone is anticipated and earned over the span of many days. Contrast that with WoW retail, where the developers are […]
Source: https://massivelyop.com/2025/11/26/the- ... level-cap/
